Andre Vrignaud de Microsoft, sobre los distintos formatos de HD
Andre Vrignaud de Microsoft ha posteado un interesantísimo análisis sobre los distintos formatos HD para las distintas consolas... me parece de lectura obligada.
The really interesting statistic that popped for me is how much less time a game console has to render a 1920x1080 scene versus a 1280x720 scene. (Remember this is on the same console, whichever one you like. This is not a comparison of different console's rendering capabilities to each other.) Simply put, for a 1080i/p game the console has 55% less time per pixel to render any special effects, anti-aliasing, illumination, etc. than for a 720p game. Yes, even Resistance has fallen off the bandwagon and admitted they can't hit 1080i/p as previously claimed. (It also helps explain why Gran Turismo HD is so underwhelming.)Estoy totalmente de acuerdo en algo que comenta y es que se ve mejor una escena en 1280 con 4x AA, que una escena en 1920 sin AA. Es algo que yo mismo aplico en mi casa: 1280 con FSAA, siempre que se pueda, antes que meter más resolución, pues se ve mucho mejor (para mi gusto).